Switched prefix from forest_* to forests_* to avoid hash collision (forest_s_d_135_lod and bh1_48_balustradb both result in hash value 0x7D7A3327). Then relocated colliding props in the area where both mods previously overlapped.Īdded over 2000 new props by merging props from GTA V Remastered v1.3 by le_AK (which adds over 8500 new props but 6500 of them remain in GTA V Remastered). Moved many props to GTA V Remastered and vice versa so that both mods no longer overlap. Relocated trees that were clipping with “Forest Mansion” by guillaume56 (). Provided FiveM resource bundle for client-side usage.įixed entities and streaming extents of some misc ymaps. Reworked plane for top-down view so that it is only visible when viewing from above.Īdded two additional front planes for large bushes, oak and eucalyptus tree Replaced LOD and SLOD textures for large bushes and Redwood tree.Īdded more LOD textures for various palms. Refactored static collision models to significantly reduce the demand on pools phInstGta and StaticBounds.Especially for those using the mod on FiveM this is an important change. Relocated trees that were clipping with bunkers (when MP maps are enabled) ![]() Relocated trees that were clipping with Mafia Mansion by Leuge56.įixed floating or immersed palms and trees that were added in version 4.0 Relocated trees that were clipping with Tropical Villa by Leuge56. Relocated trees that were clipping with “Lumberjack Jobs” by 17-Movement.Ĭhanged cargens (flags, colors and some models) (thanks to JRod)Īdded more variety to bush, palm and tree tilts.įixed corrupted references to adjacent polygons in static collision files. Relocated trees that were clipping with “Lumberjack Jobs” by Polat. Improved SLOD1 models to get a smooth transition from LOD to SLOD1 which allowed decreasing LOD drawing distance. In all other areas of the southern part replaced redwood trees by cedars and pines.Īdded over six hundred new trees and bushes to the southern part.Īdded dedicated models used for reflections in cars, puddles and on wet streets.Īdapted shader for proper rendering of dedicated reflection models. There are now additional trails, tunnels, and train tracks are in the works.In areas at Grand Senora Desert, Harmony, RON Wind Farm and around Bolingbroke Penitentiary replaced redwood and cedar trees by cacti, joshua, ficus and eucalyptus trees resulting in a harmonic transition from desert to forest. **** Map was updated since the video was filmed. Light browns and light greens go hand in hand with gentle rolling roads and winding trails! This is a must see guys!!! Be sure to check it out and watch until the end of the video!! All in beautiful 4K UHD 60 FPS, a Pizza Time! Gaming tradition! BRICK RIGS FORESTED MOUNTAIN MODDED MAP!! Brand New Mod | Maps + Mods Update | 4K "PIZZA FAM! Pie Five! Today we come back to one our our favorite episodes! Brick Rigs Modded Maps and Map Mods!!! Pie Five!! This time, Forested Mountain! A brand new picturesque modded map with long, winding roads throughout a gorgeous forested mountainside. ⬇️ THANK YOU FOR WATCHING AND SUBSCRIBING ⬇️ HOW TO DOWNLOAD MODDED MAPS IN BRICK RIGSįorested Mountain (With New Trails and Tunnel): ![]() We will be back to check it out in a future episode!!! ![]() There are now additional trails, tunnels, and train tracks are in the works. PIZZA FAM! Pie Five! Today we come back to one our our favorite episodes! Brick Rigs Modded Maps and Map Mods!!! Pie Five!! This time, Forested Mountain! A brand new picturesque modded map with long, winding roads throughout a gorgeous forested mountainside.
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